Slime Rancher Fanon Wikia
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When slimes are born, or when they appear, they are given random personalities. There are also ways to get them to gain and loose personalities. This page is free to edit, so you can add whatever you want to add to it, or if you don't know how to edit it, then just suggest things in the comments! Just don't edit other people's ideas, though. Also, because it is free to edit, it is also free to use!

This game mechanic is part of Lively Slimeoligy DLC.

Personalities[]

These are the personalities. They are listed separately from fears.

Personality Effect Chance when Spawned How to Gain How to Loose Created by
Generous If it notices food, but a more hungry slime also notices it, then the kind slime will let the other slime have it.

Incompatible with Selfish.

5% with Greedy Slimes

15% with other slimes

1% Chance every time fed if not Selfish. 1% Chance every in-game hour at at least 50% agitation. FlowerButterfly
Selfish Even if it is not hungry, it will still protect food from other slimes.

Incompatible with Generous.

12.5% with Greedy Slimes

10% with other slimes

1% Chance every in-game hour at at least 50% agitation if not Generous. 1% Chance every time fed. FlowerButterfly
Clever It can find better and smarter ways to solve problems.

Incompatible with Foolish.

7.5% with rad slimes

5% with feline and canine based slimes

2.5% with other slimes

TBA TBA FlowerButterfly
Foolish Cannot figure out how to solve most problems.

Incompatible with Clever.

3% with rad slimes

5.5% with feline and canine based slimes

8% with other slimes

TBA TBA FlowerButterfly
Curious Will look in awe at new things. Each new thing it finds will remove 2% agitation.

It will not do this if it is something that it is afraid of.

Incompatible with Disinterested.

8% with feline and canine based slimes

5.5% with rad slimes

3% with other slimes

2.5% chance every time it is exposed to something new that it isn't afraid of if it isn't Disinterested. 2.5% chance every in-game day that it hasn't found anything new in. If it has been with it's favorite slime toy for at least 5 days, then Curious cannot be lost unless the slime is no longer with it's favorite toy. FlowerButterfly
Disinterested Will ignore most new things. This can lead to not noticing Slime Toys, causing them to no longer get the reduced agitation from them.

Incompatible with Curious.

3% with feline and canine based slimes

5.5% with rad slimes

8% with other slimes

2.5% chance every in-game day that it hasn't found anything new in, if it isn't Curious. If it has been with it's favorite slime toy for at least 5 days, then Curious cannot be lost unless the slime is no longer with it's favorite toy. 2.5% chance every time it is exposed to something new that it isn't afraid of. FlowerButterfly

Fears[]

This is where all of the fears are listed. They all end in "phobia", like in real life. Unlike real life, however, these can be whatever you want them to be as long as they are some what related to the thing that the fear is for, and they end in phobia.

Fear Effect Chance when Spawned How to Gain How to Loose Created By
Anthropophobia Scared of ranchers. Even if not scared, slimes such as gold slimes can still disappear anyways. 99% with slimes that are meant to be scared of the rancher such as gold slimes

5% with Tabby and Lucky slimes

10% with other slimes

Getting corralled for 1 in-game day with out enough food or other needs for the slime, or a 33% chance if a fire slime is shot at it and it isn't another fire slime. 5% Chance every time fed by a rancher. FlowerButterfly
Jelliophobia Scared of other Slimes. 5% with slimes that are meant to be scared of the rancher such as gold slimes

2.5% with other slimes

5% every time it is hit by a slime attack. If it is the same type of slime as the slime that did the attack, then it doesn't effect it. Rad auras are different; every in-game minute that a non-rad or rad largo is in the aura, there is a 1% chance that the slime will get it. Being near at least 2 other slimes for 1-in game hour without being hit or escaping. FlowerButterfly
Oiliophobia Scared of Tarrs, Tarr varients, and Scare Slimes. 10% with slimes that are immune to Tarr or hunt tarr

99% with other harmful and hostile slimes

100% with other slimes

Experiencing the death or near-death of another slime that was caused by a Tarr or Tarr Varient, or nearly dying from a Tarr or Tarr Varient. 1% chance every in-game minute of being next to a Tarr without getting attacked by it. With Scare Slimes, there is a 0.5% chance instead. FlowerButterfly
Herbiophobia Scared of veggies. 2.5% with all slimes that don't eat veggies. 5% chance if hit unexpectedly by a veggie. Becoming a largo with the diet of veggies, or a 1% chance every time it gets close to a veggie. FlowerButterfly
Fruigiophobia Scared of fruits. 2.5% with all slimes that don't eat fruits. 5% chance if hit unexpectedly by a fruit. Becoming a largo with the diet of fruits, or a 1% chance every time it gets close to a fruit. FlowerButterfly
Carniophobia Scared of meat. 2.5% with all slimes that don't eat meat. 5% chance if hit unexpectedly by a piece of meat. Becoming a largo with the diet of meat, or a 1% chance every time it gets close to a piece of meat. FlowerButterfly
Heliojelliophobia/

Celenojelliophobia

Scared of Sunstone/

Moonstone Slime

100%with sunstone and moonstone Slimes On Spawn When two gold eggs on The Sliver Ravine

Settings

Hatch, each slime will the other like a sibling

Theultimateslime

Joke Personalities[]

Here is where you can add all of your joke ideas for personalities.

Personality Effect Chance when Spawned How to Gain How to Lose Created By
Loud Birb Will randomly do things such as spinning around in place, mimicking random noises, picking up things, and throwing food around. This also makes all their noises 50% louder 0.5% chance on bird-like slimes 1% chance to be gained every 5 irl minutes if the game isn't being recorded 1% chance to be lost every 2 irl seconds if the game is being recorded Fishyfishyfishy500
AmAzINg IntELIgENce The slime is super intelligent and can take over the world in 2 seconds!!! 7.5% with rad slimes

5% with feline and canine based slimes

2.5% with other slimes

Starts with 150 IQ if started with Clever

If IQ is at least 101 (If neither Clever or Foolish, then every second, IQ has a 30% chance to go up by 1, a 50% chance to neither go up or down, and a 20% chance to go down by 1.) If IQ is below 101 (If Clever, then every second, IQ has a 24% chance to go up by 1, a 50% chance to neither go up or down, and a 26% chance to go down by 1.) FlowerButterfly
AmAZinG

StUPidITY

The slime is so stupid that it likes to jump at incinerators and slimes that eat it!!! 3% with rad slimes

5.5% with feline and canine based slimes

8% with other slimes

Starts with 50 IQ if started with Foolish

If IQ is below 51 (If neither Clever or Foolish, then every second, IQ has a 30% chance to go up by 1, a 50% chance to neither go up or down, and a 20% chance to go down by 1.) If IQ is at least 51 (If Foolish, then every second, IQ has a 31% chance to go up by 1, a 50% chance to neither go up or down, and a 19% chance to go down by 1.) FlowerButterfly

y e e t The slime yeets random objects and might even yeet slimes. It is also not scared of tarr. 99% with Chill Slime, 1% with any other slime Trap it in a box, then wait for 5 seconds. When done, y e e t will go away. The Slime Fan

Joke Fears[]

Here is where you can add all of your joke ideas for fears.

Fear Effect Chance when Spawned How to Gain How to Loose Created By
Groundphobia Scared of the ground 0.000000002 Being damaged on ground Being alive on ground MagmaltheEpic
Omniphobia Scared of everything 0.00000000000000001% Being damaged by everything (only possible through anti piracy measures) Being unharmed by everything Fishyfishyfishy500
Cucumbiophobia Scared of cucumbers. 100% with feline slimes

2.5% with other slimes

Mistaking a cucumber for a snake. Riding a cucumber across time and space. FlowerButterfly

Roleophobia Scared of roleplays. 0.00001% for OCs, 5% for felines, 45% for other slimes, 100% for RP haters. Getting bullied in a roleplay. Participating in a nice roleplay. The Slime Fan


Stultusphobia Scared of stupid things

0% In OCs 1% in all other slimes

A stupid thing hurts them

A stupid thing helps them

Gamercatu



Tips[]

  • Add your tips here! This is free to edit!

Trivia[]

  • This is FlowerButterfly's first game mechanic!
  • The chance when spawned, the way to gain, and the way to loose for AmAzINg IntELIgENce and AmAZinG StUPidITY are the same as the chance when spawned, the way to gain, and the way to loose for the old versions of Clever and Foolish, respectively. The owner is also the same, but the names and effects are not.
  • Cucumbiophobia is based off of the fact that people think that cats are afraid of cucumbers.
  • Add your trivia here! This is free to edit!

Gallery[]

TBA

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